avg. age: 26 mics required
A mix of casual and dedicated gamers, we're open to all who want to have a bit of fun while taking their game to the next level.
Note from group mod:
In Destiny, you take on the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect the City from different alien races. Guardians are tasked with reviving a celestial being called the Traveler, while journeying to different planets to investigate and destroy the alien threats before humanity is completely wiped out. Four expansion packs were released, furthering expanding on the original story, as well adding new content, missions, and new PvP modes. The game's first raid, Vault of Glass released a week after launch, and tasked six guardians with trekking into a long forgotten Vex construct and conquering Atheon, Time's Conflux
The first of which, The Dark Below centered on the Hive race and their deity Crota, Son of Oryx. Four new story missions, a strike, and a new raid, Crota's End were added. New bounties, equipment, and three Crucible maps were also added, as well as two Crucible modes: "Inferno", a modifier on multiple modes where points are solely scored on kills and the player's radar is disabled, and "Doubles", a two-versus-two version of Skirmish. Maximum weapon attack damage was increased to 331 for new legendary and exotic weapons, and the Light level cap was increased to 32.
House of Wolves, Destiny's second expansion centered on the Fallen race, as players attempt to thwart a campaign by Skolas, Kell of Kells, to unite the Fallen race under his rule. The expansion added a new social space (the Vestian Outpost), which is the hub for the expansion's content, six story missions, bounties, weapons and gear, a new special weapon class (sidearms), a strike, three Crucible maps, and another light level increase to 34 and the attack levels to 365. Two new multiplayer modes were also added: Prison of Elders (PvE arena) and Trials of Osiris (PvP game type).
A third, larger expansion, The Taken King, was revolved around Oryx, The Taken King and his plot for revenge after players slew his son Crota. Guardians faced the "Taken", Oryx's army of corrupted aliens forced to fight for him. The Taken King added new story missions, a PvE location (The Dreadnaught), PvP maps, gear, weaponry, and a new raid, King's Fall. It also revamped the Light Level system and attack/defense values, raising the cap of new gear to 320, while reducing the previous gear to 170 light.
The final expansion, Rise of Iron revolved around an augmented Fallen enemy race, as they have breached the Wall that surrounds Earth's last safe city and are utilizing the SIVA virus, a Golden Age nanotechnology characterized by self-replication and self-assembly. Lord Saladin, the last known remaining Iron Lord, guided players to become a new generation of Iron Lords and wipe out SIVA. Rise of Iron added content across the game, including a new campaign, new missions, new PvE locations on Earth, new PvP maps, a new PvP game mode (Supremacy), player gear, weaponry, a new social space (Felwinter's Peak), and a new raid (Wrath of the Machine).
Coming September 6th, Bungie will be releasing the sequel for Destiny, originally released in September of 2014, simply titled Destiny 2, for PS4 and PS4 Pro, XBox One and X Box One X, and PC*.
One year after the events of Destiny: Rise of Iron, the Red Legion faction of the Cabal, a military-industrial empire of massive amphibians, attack The Last City with overwhelming forces, led by their General, Dominus Ghaul. Ghaul, believing the Traveler erred in giving humanity the Light, succeeds in stripping the Guardians of their powers and forcing us to flee the Tower. Scattered and powerless, we Guardians must acquire new powers to face Ghaul and the Red Legion, and venture to new worlds in the Destiny universe.
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